![]() ![]() But some of the negative criticism we got was around the lack of enemy types. “We received a lot of good responses for Nioh. Producer and Director Fumihiko Yasuda talked about how the team took Nioh‘s few soft spots to heart and, like a samurai with a sharpened blade, honed in on those weaknesses with deadly precision. Yet Team Ninja did not take those strengths and successes as a sign to just churn out another sequel that could pass as an expansion pack. Anyone familiar with the first entry will likely slide back into the groove of getting their face repeatedly pulverized by some flaming demon from Hell. Combat was consistently a thrill because of its tactical nature that meant death was almost always your fault.ĪLSO: Why Nioh 2 doesn’t have an easy mode (but could get one later)Īll of that appears to be present in Nioh 2. Switching stances gave swordplay depth but the slick controls were the true hero as swapping styles was instantaneous. While it still had deliberate movement and animations that locked you down, there was a fluidity to it that improved every other part of the gameplay experience. ![]() Nioh‘s controls were already incredibly responsive, tying it to Team Ninja’s other big series, Ninja Gaiden. Nioh 2, Team Ninja’s sequel coming in March, appears to take those elements and improve them like a true sequel should. Tight controls, big boss fights, a more customizable avatar, and more helped elevate Nioh above clone status in 2017. ![]() Nioh was one of the only Soulslikes that could compete and sometimes even exceed From’s own titles an achievement in such a crowded genre. ![]()
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